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- shader_obj 3.1 1 0
- bilerp 15 0 0 15 10 0 0 0 0 0 4
- 0 0
- 0
- 0
- 15
- uu 4 5 -1 1 0 0 1 0 0 2 5
- vv 4 5 -1 2 0 0 1 0 0 8 8
- x1 4 5 -1 3 0 0 1 0 0 1 3
- x2 4 5 -1 4 0 0 1 0 0 1 1
- x3 4 5 -1 5 0 0 1 0 0 4 6
- x4 4 5 -1 6 0 0 1 0 0 4 4
- left 4 3 -1 0 2 0 0 3 3 3 9
- right 4 3 -1 0 2 0 0 6 6 6 7
- $T0 4 4 -1 0 0 0 0 1 2 1 2
- $T1 4 4 -1 0 0 0 0 2 3 2 3
- $T3 4 4 -1 0 0 0 0 4 5 4 5
- $T4 4 4 -1 0 0 0 0 5 6 5 6
- $T6 4 4 -1 0 2 0 0 7 10 7 10
- $T7 4 4 -1 0 2 0 0 8 9 8 9
- bilerp 4 8 -1 0 2 0 0 0 0 0 0
- 28
- 8 3 2
- 9 0 8
- 6 2 9
- 10 5 4
- 11 0 10
- 7 4 11
- 12 7 6
- 13 1 12
- 12 6 13
- 12
- _subtract 3 0
- _multiply 3 3
- _add 3 6
- _subtract 3 9
- _multiply 3 12
- _add 3 15
- _subtract 3 18
- _multiply 3 21
- _add 3 24
- _return 1 27
-